daathat.blogg.se

Scott mccloud comics
Scott mccloud comics













scott mccloud comics

In this graphic novel, the cartoonist actually uses the drawings in the comic as examples of what he is talking about. Has been cited 2934 times according to Google Scholar and it has appeared in various different topics involving hidden meaning and invisible works. "Conditioned as we are to read left-to-right and up-to-down, a mischievous cartoonist can play a number of tricks on us." (1) Simplified, of course, since each balloon has its own twists and turns." (1) Another thing that he touches up on in this chapter is panel direction in comics and how a cartoonist can switch up the direction and order of panels. Such a rope might be said to wind something like this through our panel. "Another way to look at it: Let's think of time as a rope. McCloud talks about how a good way to think about timing in comics is like a rope. He begins by specifying the rhetorical fundamentals of the craft, or what he refers to as the five choices: moment, frame, image, word, and flow. In a comic, time and space are closely linked. McCloud talks about the fact that the panel acts as a general indicator that time or space is being divided, and that the durations of that time and the dimensions of that space are defined more by the contents of the panel than by the panel itself. This chapter talks about the combinations of time and space and time and motion within comics, and how comics allow them to be combined in a way that no other medium really allows. In chapter 4, McCloud draws on the aspect of time frames in comics. It explores all areas of comics, including the development of comics, fundamental vocabulary, and the different elements of a comic. Scott McCloud is author of Understanding Comics, a comic book about comics. McCloud's Understanding Comics is a 1993 graphic novel about comics by Scott McCloud.















Scott mccloud comics